The other day, I was giving a lesson on writing music to picture, and I came across an analogy that I thought illustrated well the way that I approach scoring games & films.
Lately I’ve been much more interested in games that don’t feature dudes shooting guns and saving the world from evil bad guys (or on an extra special occasion, a lady will shoot guns and save the world!). This has been a slowly growing trend for me (as evidenced by my (sort of) recent Undertale blog). I’m well aware that there are a ton of greatgames out there with thesesorts of stories (and indeed, there’s still some that I’m really looking forward to), but I’m just getting a tad worn out on the ubiquity of them.
Life is Strange is the perfect antidote to this disillusionment.